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Posted 20 hours ago

AOC Gaming 24G2U -24 Inch FHD Monitor, 144Hz, 1ms, IPS, AMD FreeSync, Height Adjust, Speakers, USB Hub, Low Input Lag (1920x1080 @ 144Hz, 250cd/m², HDMI/DP/VGA/USB 3.0)

£499.995£999.99Clearance
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Finally, note again that you can activate the ‘Frame Counter’ in the ‘Game Setting’ section of the OSD to see if the technology is working. This will rapidly adjust as frame rate fluctuates, whereas if Adaptive-Sync isn’t being used it will stay at the static refresh rate you’ve selected. Equip yourself with twice the frame rate of other monitors and say goodbye to image stuttering and blurry motion. With a 144Hz refresh rate every frame is rendered sharply and in smooth succession, so you can line up your shots accurately and appreciate high speed races in all their glory. The object itself now appears with clear internal detailing, particularly for ‘MBR = 15’ and ‘MBR = 20’. Note that the white notches on the UFO body were actually a bit clearer in reality with ‘MBR = 15’ than they appear on the photos – the brightness levels caused them to appear a bit more blended than they should. This indicates excellent low perceived blur due to eye movement. There is pronounced strobe crosstalk behind the UFO (and also in front in the case of ‘MBR = 1’ and to a less extent ‘MBR = 15’), however. The reference shots don’t show this to the same degree, particularly for the S2417DG reference where overshoot is present but the shot is otherwise very ‘clean’ indeed with a very distinct main object. The image set below was taken with a further increase in refresh rate, to 144Hz with MBR active. The reason this monitor gives eye strain because of above 3 things. if you follow this i am sure you wont get this ever. Reason saying its a good monitor because i have tested other monitors too. Here for this monitor the colors are accurate out of the box dont need any tweaking. The text are sharp for Intelligent works, Compact with great ergonomic stand, which i havent found in other same category monitor.

Pleasing contrast for the panel type and a relatively smooth screen surface finish, delivering a decent atmosphere for darker scenes and fairly smooth-looking lighter shades Moving on, IPS monitors usually have a faster pixel response speed than VA panels, meaning that you won’t get noticeable smearing of dark pixels in fast-moving games. This really makes contrast auto adjust and dark scenes much better and colors output is pretty decent. The original AOC 24G2, reviewed in this article, used the PANDA LC238LF1F panel. Even though it has a specified brightness of 250-nits and contrast ratio of 1,000:1, many reviewers were getting results closer to 350-nits and 1,500:1. This is a weak Low Blue Light (LBL) setting. It reduces the blue colour channel compared to factory defaults and slightly lowers the colour temperature. The green channel remains strong, so there’s a slight green tint that your eyes adjust to quite readily.IPS glow’ ate away at some detail peripherally and the minimum luminance is quite high, which could be problematic for sensitive users Quite a feature-rich OSD, good ergonomic flexibility, very slender top and side bezels and competitive pricing Our suggestions regarding use of VSync also apply, but obviously you’re using Nvidia Control Panel rather than Radeon Settings to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’). Since this is a 24″ display, 1080p resolution provides a decent pixel density of 92.56 PPI (pixels per inch), which results in plenty of available screen space and sharp non-pixelated details.

The average static contrast with only brightness adjusted was 1486:1, which is comfortably beyond the specified 1000:1 and as good as we’ve seen from an IPS-type panel. Whilst this isn’t as high as most VA panels would go, it provides a bit of an edge in depth for dark shades compared to most non-VA LCDs. Relatively strong contrast was maintained for all settings tested in the table, with the lowest value of 1395:1 (‘LowBlue Mode = Reading’) still comfortably exceeding specifications. Under our ‘Test Settings’ we recorded a very respectable 1400:1. The highest white luminance recorded on the table was 356 cd/m², significantly exceeding the specified 250 cd/m², whilst the minimum white luminance recorded was 89 cd/m². This gives a luminance adjustment range of 276 cd/m², although the minimum white luminance achieved (without loss of contrast) will be a bit high for some sensitive users. Other useful features include a low-blue light mode (with four different intensity presets), Frame Counter, Low Input Lag Mode, three gamma presets, three pre-calibrated picture presets (FPS, RTS, and Racing) as well as three fully customizable picture profiles. Design & Connectivity You can see moderate to strong strobe crosstalk throughout the screen. Further up you can see it in front of the object as well as behind. A bit lower down (just above centre) it only appears behind. In the central region of the screen the strobe crosstalk becomes somewhat stronger and there’s essentially another repetition of the object as you move further down again. This becomes so strong towards the bottom of the screen that it melds into the object itself. Whilst this strobe crosstalk doesn’t make the MBR setting completely useless, it does affect how useful it is and the overall motion clarity. We explore this and some other aspects to consider using in-game examples at the end of this section. The full capability of the monitor including the 1920 x 1080 resolution, 144Hz refresh rate and Adaptive-Sync can be leveraged via either HDMI or DP. Note that Nvidia users with compatible systems can only use Adaptive-Sync (‘G-SYNC Compatible Mode’) via DisplayPort. Standard accessories include a power cable, DP cable and HDMI cable. This may vary regionally.

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COVERAGE: The plan covers all defects & malfunctions under the original manufacturer’s warranty. The plan starts the day after the manufacturer’s warranty ends. It does not cover physical or liquid damage, accessories, consumables or parts that are not covered under the standard manufacturer’s warranty.

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